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Musai Class Light Cruiser Known at start
Limit: 150%
Detection: B
Endurance: 340 (250 without Komusai)
Mobility: 7 (8 without Komusai)
Movement: 6
Supply: 400 (300 without Komusai)
Consume: 20
Hanger Capacity: 3
*) Main Battery: 128 Attack, 50 Hit, 2-3 Range
*) Missiles: 48 Attack, 35 Hit, 1-3 Range
Special Abilities: Can enter orbit from earth, Can release minovsky particles, can seperate (into Komusai)


Falmel Class Light Cruiser Requires Conventional Tech Level 2
Limit: 170%
Detection: B
Endurance: 380 (290 without Komusai)
Mobility: 10 (11 without Komusai)
Movement: 7
Supply: 400 (300 without Komusai)
Consume: 24
Hanger Capacity: 3
*) Main Battery: 128 Attack, 50 Hit, 2-3 Range
*) Missiles: 48 Attack, 35 Hit, 1-3 Range
Special Abilities: Can enter orbit from earth, Can release minovsky particles, can seperate (into Komusai)


Musai-Kai Class Light Cruiser (Late Production Thype) Requires Conventional Tech Level 6
Limit: 150%
Detection: B
Endurance: 420 (300 without Komusai II)
Mobility: 9 (10 without Komusai II)
Movement: 6
Supply: 400 (300 without Komusai II)
Consume: 22
Hanger Capacity: 3
*) Main Battery: 144 Attack, 50 Hit, 2-3 Range
*) Anti-aircraft Battery: 64 Attack, 30 Hit, 1-1 Range
Special Abilities: Can enter orbit from earth, Can release minovsky particles, can seperate (into Komusai II)


Musai-S Class Light Cruiser (Final Production Type) Requires Conventional Tech Level 10
Limit: 150%
Detection: B
Endurance: 520 (400 without Komusai-S)
Mobility: 12 (10 without Komusai-S)
Movement: 6
Supply: 450 (300 without Komusai-S)
Consume: 28
Hanger Capacity: 4
*) Main Battery: 168 Attack, 50 Hit, 2-4 Range
*) Missile: 78 Attack, 35 Hit, 1-3 Range
Special Abilities: Can enter orbit from earth, Can release minovsky particles, can seperate (into Komusai)


Komusai Class Shuttle Known at start
Limit: 140%
Detection: C
Endurance: 90
Mobility: 9
Movement: 6
Supply: 100
Consume: 8
Hanger Capacity: 1
*) Anti-aircraft Battery: 40 Attack, 40 Hit, 1-1 Range
Special Abilities: Can enter orbit from earth, can combine (with Musai, Falmel), Can enter atmosphere


Komusai II Class Shuttle Requires Conventional Tech Level 6
Limit: 140%
Detection: C
Endurance: 120
Mobility: 11
Movement: 6
Supply: 100
Consume: 8
Hanger Capacity: 1
*) Gatling-gun: 50 Attack, 40 Hit, 1-1 Range
Special Abilities: Can enter orbit from earth, can combine (with Musai-kai), Can enter atmosphere


Komusai-S Class Shuttle Requires Conventional Tech Level 10
Limit: 140%
Detection: C
Endurance: 120
Mobility: 14
Movement: 6
Supply: 150
Consume: 11
Hanger Capacity: 2
*) Gatling-gun: 60 Attack, 40 Hit, 1-1 Range
Special Abilities: Can enter orbit from earth, can combine (with Musai S Type), Can enter atmosphere


Zanzibar Class Mobile Cruiser Requires Conventional Tech Level 6
Limit: 170%
Detection: B
Endurance: 570
Mobility: 14
Movement: 8
Supply: 560
Consume: 35
Hanger Capacity: 6
*) Mega Particle Gun: 160 Attack, 50 Hit, 2-4 Range
*) Main Cannon: 90 Attack, 40 Hit, 1-3 Range
*) Anti-aircraft Battery: 100 Attack, 30 Hit, 1-1 Range
Special Abilities: Can enter orbit from earth, Can enter atmosphere, Can release minovsky particles (wide area)


Chivvay Class Heavy Cruiser Known at start
Limit: 150%
Detection: B
Endurance: 550
Mobility: 10
Movement: 7
Supply: 580
Consume: 40
Hanger Capacity: 4
*) Main Battery: 184 Attack, 50 Hit, 2-4 Range
*) Missiles: 60 Attack, 40 Hit, 1-3 Range
Special Abilities: Can enter orbit from earth, Can release minovsky particles (wide area)


Gwazine Class Battleship Known at start
Limit: 170%
Detection: A
Endurance: 800
Mobility: 14
Movement: 7
Supply: 750
Consume: 50
Hanger Capacity: 8
*) Main Battery: 248 Attack, 50 Hit, 2-4 Range
*) Anti-aircraft Battery: 120 Attack, 40 Hit, 2-4 Range
Special Abilities: Can launch craft, Can release minovsky particles (wide area)


Dolos Class Mobile Suit Carrier Requires Conventional Tech Level 7
Limit: 120%
Detection: A
Endurance: 1500
Mobility: 5
Movement: 5
Supply: 999
Consume: 50
Hanger Capacity: 15
*) Beam Cannon: 252 Attack, 40 Hit, 2-5 Range
Special Abilities: Can release minovsky particles (wide area)


Papua Class Supply Ship Known at start
Limit: 120%
Detection: C
Endurance: 230
Mobility: 6
Movement: 5
Supply: 680
Consume: 15
Hanger Capacity: 3
*) Anti-aircraft Battery: 60 Attack, 40 Hit, 1-1 Range
Special Abilities: Can enter orbit from earth, Can resupply


Jotenheim Class Supply Ship Requires Conventional Tech Level 1
Limit: 140%
Detection: A
Endurance: 190
Mobility: 12
Movement: 6
Supply: 550
Consume: 12
Hanger Capacity: 4
*) Anti-aircraft Battery: 60 Attack, 40 Hit, 1-1 Range
Special Abilities: Can enter orbit from earth, Can resupply


Gattle Class Fighter-Bomber Known at start
Limit: 135%
Detection: D
Endurance: 10
Mobility: 12
Movement: 6
Supply: 70
Consume:
Number per Squad: 5
*) Missile Launcher: 24 Attack, 40 Hit, 1-1 Range
*) Vulcan: 18 Attack, 40 Hit, 1-1 Range


Jicco Class Assault Boat Requires Conventional Tech Level 7
Limit: 120%
Detection: D
Endurance: 35
Mobility: 8
Movement: 6
Supply: 220
Consume: 40
Number per Squad: 3
*) Missile Launcher: 48 Attack, 50 Hit, 1-1 Range
Special Abilities: Can "攪乱撒く可能", Literally "Can Sow Disturbance" ???


Heavy Lift Vehicle (HLV) Known at start
Limit: 120%
Detection: D
Endurance: 170
Mobility: 0
Movement: 6 (0 on land)
Supply: 300
Consume: 0
Hanger Capacity: 3
*) Anti-aircraft Battery: 60 Attack, 40 Hit, 1-1 Range
Special Abilities: Can enter orbit from earth, Can enter atmosphere

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