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MS-05B Zaku I No research requirements
Limit: 130%
Detection: D
Endurance: 40
Mobility: 8 (Type A), 7 (Type B)
Movement: 6 (Type A), 5 (Type B)
Supply: 80
Consume: 6 (Type A), 9 (Type B)
Number per Squad: 3
A) Zaku Machine-gun: 24 Attack, 50 Hit, 1-1 Range
B) Zaku Bazooka: 36 Attack, 60 Hit, 1-1 Range
*) Heat Hawk: 40 Attack, 70 Hit, 0-0 Range




MS-06C Zaku II Early Production Type No research requirements (Nuclear Bazooka requires Luna II attack plan research)
Limit: 130%
Detection: D
Endurance: 60
Mobility: 9 (Type A), 8 (Type B), 7 (Type C)
Movement: 6 (Type A), 5 (Type B), 4 (Type C)
Supply: 120 (Without Nuclear Armaments Equipped), 100 (With Nuclear Armaments Equipped)
Consume: 8 (Type A), 12 (Type B), 18 (Type C)
Number per Squad: 3
A) Zaku Machine-gun: 32 Attack, 50 Hit, 1-1 Range
B) Zaku Bazooka: 48 Attack, 60 Hit, 1-1 Range
C) Nuclear Bazooka: 270 Attack, 80 Hit, 2-3 Range
*) Heat Hawk: 50 Attack, 70 Hit, 0-0 Range (C Equipped variants cannot use Heat Hawks)


MS-06D Zaku II Desert Type Requires MS Tech Level 2, MS-06J Research
Limit: 130%
Detection: C
Endurance: 75
Mobility: 12
Movement: 6
Supply: 140
Consume: 10
Number per Squad: 3
*) Zaku Machine-gun: 40 Attack, 50 Hit, 1-1 Range
*) Missile Launcher: 36 Attack, 65 Hit, 1-1 Range
*) Heat Hawk: 50 Attack, 70 Hit, 0-0 Range


MS-06E Zaku II Reconnaissance Type Requires MS Tech Level 3, MS-06J Research
Limit: 170%
Detection: A
Endurance: 45
Mobility: 25
Movement: 7
Supply: 80
Consume: 10
Number per Squad: 3
*) Camera Gun: -- Attack, -- Hit, 1-5 Range
*) Heat Hawk: 40 Attack, 70 Hit, 0-0 Range


MS-06E-3 Zaku II Reconnaissance Type, "Zaku Flipper" Requires Conventional Tech Level 2, MS Tech Level 4, MS-06E Research
Limit: 180%
Detection: S
Endurance: 75
Mobility: 30
Movement: 7
Supply: 100
Consume: 10
Number per Squad: 3
*) Camera Gun: -- Attack, -- Hit, 1-5 Range
*) Heat Hawk: 75 Attack, 80 Hit, 0-0 Range
Special Abilities: Can release minovsky particles


MS-06F Zaku II General Purpose Mass Production Type Requires MS Tech Level 1, MS-06C Research
Limit: 130%
Detection: D
Endurance: 50
Mobility: 27 (Type A), 24 (Type B)
Movement: 7 (Type A), 6 (Type B)
Supply: 120
Consume: 10 (Type A), 15 (Type B)
Number per Squad: 3
A) Zaku Machine-gun: 32 Attack, 50 Hit, 1-1 Range
B) Zaku Bazooka: 48 Attack, 60 Hit, 1-1 Range
*) Heat Hawk: 50 Attack, 70 Hit, 0-0 Range


MS-06F2 Zaku II Late War Mass Production Type Requires Conventional Tech Level 4, MS Tech Level 5, MS-06F Research
Limit: 135%
Detection: D
Endurance: 85
Mobility: 20
Movement: 7
Supply: 100
Consume: 12
Number per Squad: 3
*) Zaku Machine-gun: 72 Attack, 60 Hit, 1-1 Range
*) Sturmfaust: 30 Attack, 90 Hit, 1-1 Range
*) Grenade: 28 Attack, 60 Hit, 1-1 Range
*) Heat Hawk: 50 Attack, 75 Hit, 0-0 Range


MS-06J Zaku II Ground Type Requires MS Tech Level 1, MS-06F Research
Limit: 130%
Detection: D
Endurance: 55
Mobility: 11 (Type A), 9 (Type B), 5 (Type C)
Movement: 6 (Type A), 5 (Type B), 5 (Type C)
Supply: 120 (Type A and B), 100 (Type C)
Consume: 10 (Type A), 15 (Type B), 34 (Type C)
Number per Squad: 3
A) Zaku Machine-gun: 32 Attack, 50 Hit, 1-1 Range
B) Zaku Bazooka: 48 Attack, 60 Hit, 1-1 Range
C) Magella Top Cannon: 72 Attack, 65 Hit, 1-2 Range (Cannot use Heat Hawk or Cracker)
*) Missile Pod: 24 Attack, 50 Hit, 1-1 Range
*) Cracker: 20 Attack, 80 Hit, 1-1 Range
*) Heat Hawk: 50 Attack, 70 Hit, 0-0 Range


MS-06J Zaku II Ground Type + Dodai YS Requires MS Tech Level 1, MS-06F Research
Limit: 130%
Detection: C
Endurance: 55
Mobility: 7 (Type A), 6 (Type B)
Movement: 5
Supply: 100
Consume: 17 (Type A), 25 (Type B)
Number per Squad: 3
A) Zaku Machine-gun: 32 Attack, 50 Hit, 1-1 Range
B) Zaku Bazooka: 48 Attack, 60 Hit, 1-1 Range
C) Magella Top Cannon: 72 Attack, 65 Hit, 1-2 Range (Cannot use Heat Hawk or Cracker)
*) Taichi Missile: 42 Attack, 40 Hit, 1-2 Range


MS-06K Zaku Cannon Requires Conventional Tech Level 1, MS Tech Level 2, MS-06F Research
Limit: 130%
Detection: C
Endurance: 60
Mobility: 8
Movement: 5
Supply: 140
Consume: 22
Number per Squad: 3
*) 180mm Cannon: 64 Attack, 50 Hit, 2-3 Range
*) Zaku Machine-gun: 24 Attack, 50 Hit, 1-1 Range
*) Big Gun: 18 Attack, 60 Hit, 1-1 Range


MS-06M (MSM-01) Zaku Marine Type Requires Conventional Tech Level 1, MS Tech Level 2, MA Tech Level 1, MS-06F Research
Limit: 135%
Detection: D
Endurance: 50
Mobility: 12
Movement: 6
Supply: 100
Consume: 8
Number per Squad: 3
*) SUBROC Gun: 36 Attack, 60 Hit, 1-1 Range
*) Head Vulcan: 12 Attack, 40 Hit, 1-1 Range


MS-06R-1 Zaku II High Mobility Test Type Requires MS Tech Level 3
Limit: 130%
Detection: D
Endurance: 80
Mobility: 32 (Type A), 28 (Type B)
Movement: 8 (Type A), 8 (Type B)
Supply: 130
Consume: 16 (Type A), 24 (Type B)
Number per Squad: 3
A) Zaku Machine-gun: 48 Attack, 45 Hit, 1-1 Range
B) Zaku Bazooka: 72 Attack, 55 Hit, 1-1 Range
*) Heat Hawk: 50 Attack, 75 Hit, 0-0 Range


MS-06S Zaku II Command Type Requires MS Tech Level 1, Zaku IIF Research
Limit: 170%
Detection: C
Endurance: 110
Mobility: 27 (Type A), 24 (Type B)
Movement: 7 (Type A), 6 (Type B)
Supply: 120
Consume: 10 (Type A), 15 (Type B)
Number per Squad: 1
A) Zaku Machine-gun: 60 Attack, 55 Hit, 1-1 Range
B) Zaku Bazooka: 90 Attack, 65 Hit, 1-1 Range
*) Heat Hawk: 50 Attack, 75 Hit, 0-0 Range


MS-06R-1A Zaku II High Mobility Type Requires MS Tech Level 4, MA Tech Level 3, MS-06R-1 Research
Limit: 165%
Detection: D
Endurance: 80
Mobility: 32 (Type A), 28 (Type B)
Movement: 8 (Type A), 7 (Type B)
Supply: 135
Consume: 16 (Type A), 24 (Type B)
Number per Squad: 3
A) Zaku Machine-gun: 48 Attack, 45 Hit, 1-1 Range
B) Zaku Bazooka: 72 Attack, 55 Hit, 1-1 Range
*) Heat Hawk: 50 Attack, 75 Hit, 0-0 Range


MS-06R-2 Zaku II High Mobility Type Requires MS Tech Level 5, MS-06R-1A Research
Limit: 165%
Detection: D
Endurance: 95
Mobility: 36 (Type A), 32 (Type B)
Movement: 9 (Type A), 8 (Type B)
Supply: 150
Consume: 20 (Type A), 30 (Type B)
Number per Squad: 3
A) Zaku Machine-gun: 56 Attack, 50 Hit, 1-1 Range
B) Zaku Bazooka: 84 Attack, 60 Hit, 1-1 Range
*) Heat Hawk: 50 Attack, 75 Hit, 0-0 Range


MS-06RD4 Zaku II Space Test Type Requires MS Tech Level 8, MS-09 Dom Research
Limit: 160%
Detection: C
Endurance: 150
Mobility: 34
Movement: 8
Supply: 150
Consume: 18
Number per Squad: 1
*) Zaku Machine-gun: 48 Attack, 45 Hit, 1-1 Range
*) Heat Hawk: 75 Attack, 80Hit, 0-0 Range


MS-06V Zaku Tank Requires MS Tech Level 3, Unknown Prerequisite
Limit: 125%
Detection: D
Endurance: 20
Mobility: 5
Movement: 5
Supply: 80
Consume: 12
Number per Squad: 3
*) 180mm Cannon: 48 Attack, 60 Hit, 2-3 Range
*) 3 Barrel Vulcan: 12 Attack, 40 Hit, 1-1 Range


MS-06Z Psycommu System Zaku Unknown Prerequisite
Limit: 125%
Detection: B
Endurance: 180
Mobility: 38
Movement: 8
Supply: 170
Consume: 24
Number per Squad: 1
*) Hand Beam Cannon: 112 Attack, 40 Hit, 1-1 Range
Special Abilities: Equipped with a Psycommu system




YMS-07A Prototype Gouf Requires MS Tech Level 3
Limit: 160%
Detection: D
Endurance: 150
Mobility: 16
Movement: 6
Supply: 120
Consume: 15
Number per Squad: 1
*) Zaku Machine-gun: 56 Attack, 50 Hit, 1-1 Range
*) Heat Hawk: 120 Attack, 80 Hit, 0-0 Range
Special Abilities: Equipped with a shield


MS-07A Gouf Requires MS Tech Level 3, *Does not require Protoype Gouf research, unlocking requirements unknown*
Limit: 130%
Detection: D
Endurance: 80
Mobility: 14
Movement: 6
Supply: 120
Consume: 14
Number per Squad: 3
*) Zaku Machine-gun: 56 Attack, 50 Hit, 1-1 Range
*) Heat Hawk: 76 Attack, 75 Hit, 0-0 Range


MS-07B Gouf Requires MS Tech Level 7, MS-07A Gouf Research
Limit: 135%
Detection: D
Endurance: 90
Mobility: 16 (Type A), 20 (Type B)
Movement: 6 (Type A), 5 (Type B)
Supply: 120
Consume: 16 (Type A), 24 (Type B)
Number per Squad: 3
*) Hand Machine-gun: 60 Attack, 60 Hit, 1-1 Range
A) Heat Rod: 90 Attack, 95 Hit, 0-0 Range
B) Heat Saber: 50 Attack, 70 Hit, 0-0 Range (Has a small chance to use Heat Rod in close combat)
Special Abilities: Equipped with a shield


MS-07B Gouf + Dodai YS Requires MS Tech Level 7, MS-07A Gouf Research
Limit: 135%
Detection: D
Endurance: 90
Mobility: 11 (Type A), 14 (Type B)
Movement: 5
Supply: 120
Consume: 25 (Type A), 38 (Type B)
Number per Squad: 3
*) Hand Machine-gun: 60 Attack, 60 Hit, 1-1 Range
A) Heat Rod: 90 Attack, 95 Hit, 0-0 Range
B) Heat Saber: 50 Attack, 70 Hit, 0-0 Range (Has a small chance to use Heat Rod in close combat)
Special Abilities: Equipped with a shield


MS-07B-3 Gouf Custom Requires MS Tech Level 7, MS-07B Gouf Research
Limit: 135%
Detection: C
Endurance: 160
Mobility: 25
Movement: 6
Supply: 150
Consume: 20
Number per Squad: 1
*) Gattling-gun: 100 Attack, 50 Hit, 1-1 Range
*) Grenade Launcher: 36 Attack, 60 Hit, 1-1 Range
*) Heat Saber: 114 Attack, 75 Hit, 0-0 Range
*) Head Rod: 40 Attack, 95 Hit, 0-0 Range
Special Abilities: Equipped with a shield


MS-07C Gouf Requires MS Tech Level 7, MS-07B Gouf Research
Limit: 135%
Detection: D
Endurance: 140
Mobility: 12
Movement: 5
Supply: 160
Consume: 12
Number per Squad: 3
*) Hand Machine-gun: 60 Attack, 60 Hit, 1-1 Range
*) Hand Machine-gun: 48 Attack, 50 Hit, 1-1 Range


MS-07H Gouf Requires MS Tech Level 7, MS-07B Gouf Research
Limit: 150%
Detection: C
Endurance: 80
Mobility: 30
Movement: 7
Supply: 140
Consume: 24
Number per Squad: 3
*) Giant Bazooka: 75 Attack, 50 Hit, 1-1 Range
*) Hand Machine-gun: 48 Attack, 60 Hit, 1-1 Range
Special Abilities: Can Hover




MS-08TX Ifreet Requires MS Tech Level 7
Limit: 160%
Detection: C
Endurance: 215
Mobility: 31
Movement: 7
Supply: 180
Consume: 25
Number per Squad: 1
*) Close Range Shotgun: 120 Attack, 80 Hit, 1-1 Range
*) Vulcan: 24 Attack, 35 Hit, 1-1 Range
*) Heat Saber: 120 Attack, 75 Hit, 0-0 Range


MS-08TX(EXAM) Ifreet Custom Requires MS Tech Level 7
Limit: 170%
Detection: B
Endurance: 240
Mobility: 36
Movement: 8
Supply: 220
Consume: 35
Number per Squad: 1
*) Hand Rocket Launcher: 144 Attack, 65 Hit, 1-1 Range
*) Missile Pod: 60 Attack, 80 Hit, 1-1 Range
*) Heat Saber: 195 Attack, 80 Hit, 0-0 Range
Special Abilities: Equipped with an EXAM control system




YMS-09 Prototype Dom Requires MS Tech Level 7
Limit: 160%
Detection: D
Endurance: 175
Mobility: 24
Movement: 7
Supply: 160
Consume: 22
Number per Squad: 1
*) Giant Bazooka: 125 Attack, 60 Hit, 1-1 Range
*) Heat Saber: 76 Attack, 80 Hit, 0-0 Range


MS-09 Dom Requires MS Tech Level 7
Limit: 130%
Detection: D
Endurance: 120
Mobility: 18
Movement: 7
Supply: 140
Consume: 18
Number per Squad: 3
*) Giant Bazooka: 84 Attack, 50 Hit, 1-1 Range
*) Spread Beam: 15 Attack, 80 Hit, 1-1 Range
*) Heat Sword: 70 Attack, 80 Hit, 0-0 Range


MS-09D Dom Tropical Test Type Requires MS Tech Level 8, MS-09 Dom Research
Limit: 160%
Detection: C
Endurance: 185
Mobility: 26
Movement: 7
Supply: 160
Consume: 25
Number per Squad: 1
*) Giant Bazooka: 140 Attack, 60 Hit, 1-1 Range
*) Heat Saber: 84 Attack, 80 Hit, 0-0 Range


MS-09F/trop Dom Tropen
Limit: 140%
Detection: D
Endurance: 140
Mobility: 22
Movement: 7
Supply: 140
Consume: 28
Number per Squad: 3
*) Raketen Bazooka: 96 Attack, 50 Hit, 1-2 Range
*) Machine-gun: 30 Attack, 60 Hit, 1-1 Range
*) Heat Saber: 70 Attack, 85 Hit, 0-0 Range


MS-09G Dowadge
Limit: 140%
Detection: D
Endurance: 160
Mobility: 25
Movement: 7
Supply: 150
Consume: 24
Number per Squad: 3
*) Giant Bazooka: 112 Attack, 50 Hit, 1-1 Range
*) Spread Beam: 15 Attack, 80 Hit, 1-1 Range
*) Heat Sword: 86 Attack, 70 Hit, 0-0 Range


MS-09H Dowadge Kai
Limit: 140%
Detection: C
Endurance: 300
Mobility: 32
Movement: 8
Supply: 180
Consume: 32
Number per Squad: 1
*) Beam Cannon: 200 Attack, 65 Hit, 1-2 Range
*) Spread Beam: 15 Attack, 80 Hit, 1-1 Range
*) Heat Sword: 136 Attack, 80 Hit, 0-0 Range


MS-09K Dom Cannon Requires MS Tech Level 8, MS-09 Dom Research
Limit: 135%
Detection: C
Endurance: 130
Mobility: 12
Movement: 6
Supply: 200
Consume: 25
Number per Squad: 3
*) Twin Cannon: 176 Attack, 55 Hit, 2-3 Range
*) Missile Pod: 108 Attack, 75 Hit, 1-1 Range
*) Hand to hand combat: 40 Attack, 80 Hit, 0-0 Range


MS-09R Rick Dom Requires MS Tech Level 8, MS-09 Dom Research
Limit: 135%
Detection: D
Endurance: 120
Mobility: 20
Movement: 7
Supply: 140
Consume: 18
Number per Squad: 3
*) Giant Bazooka: 84 Attack, 50 Hit, 1-1 Range
*) Spread Beam: 15 Attack, 80 Hit, 1-1 Range
*) Heat Sword: 70 Attack, 80 Hit, 0-0 Range


MS-09R-2 Rick Dom II
Limit: 140%
Detection: D
Endurance: 140
Mobility: 25
Movement: 7
Supply: 150
Consume: 22
Number per Squad: 3
*) Giant Bazooka: 105 Attack, 60 Hit, 1-1 Range
*) Sturmfaust: 40 Attack, 80 Hit, 1-1 Range
*) Beam Weapon: 18 Attack, 70 Hit, 1-1 Range
*) Heat Sword: 80 Attack, 80 Hit, 0-0 Range




MS-10 Pezun Dowadge Requires MS Tech Level 9, Pezun Institue, (MS-09 Dom Research?)
Limit: 150%
Detection: C
Endurance: 180
Mobility: 28
Movement: 7
Supply: 240
Consume: 45
Number per Squad: 3
*) Beam Rifle: 128 Attack, 60 Hit, 1-1 Range
*) Heat Hawk: 120 Attack, 70 Hit, 0-0 Range




MS-11 Action Zaku Requires MS Tech Level 9, Pezun Institute, (Zaku IIF2 Research?)
Limit: 170%
Detection: C
Endurance: 130
Mobility: 37
Movement: 8
Supply: 150
Consume: 20
Number per Squad: 3
*) Beam Rifle: 108 Attack, 85 Hit, 1-1 Range
*) Heat Hawk: 100 Attack, 70 Hit, 0-0 Range




MS-12 Gigan Requires MS Tech Level 9, Pezun Institute
Limit: 130%
Detection: B
Endurance: 70
Mobility: 14
Movement: 6
Supply: 140
Consume: 15
Number per Squad: 3
*) 180mm Cannon: 108 Attack, 60 Hit, 2-3 Range
*) 120mm Cannon: 60 Attack, 70 Hit, 1-1 Range




MS-13 Gatsha Requires MS Tech Level 9, Pezun Institute, (Z'gok Research?)
Limit: 130%
Detection: C
Endurance: 155
Mobility: 16
Movement: 7
Supply: 200
Consume: 28
Number per Squad: 3
*) Missile Launcher: 120 Attack, 60 Hit, 1-2 Range
*) Hammer Gun: 120 Attack, 50 Hit, 1-2 Range
*) Claw: 100 Attack, 95 Hit, 0-0 Range




MS-14A Gelgoog Requires MS Tech Level 11, MA Tech Level 9+?
Limit: 135%
Detection: D
Endurance: 150
Mobility: 25
Movement: 7
Supply: 150
Consume: 22
Number per Squad: 3
*) Beam Rifle: 110 Attack, 70 Hit, 1-1 Range
*) Beam Naginata: 80 Attack, 75 Hit, 0-0 Range
Special Abilities: Equipped with a shield


MS-14S Gelgoog Requires MS Tech Level 11, (Acht Zaku research?)
Limit: 170%
Detection: C
Endurance: 220
Mobility: 28
Movement: 7
Supply: 150
Consume: 25
Number per Squad: 1
*) Beam Rifle: 154 Attack, 70 Hit, 1-1 Range
*) Beam Naginata: 135 Attack, 75 Hit, 0-0 Range
Special Abilities: Equipped with a shield




YMS-15 Prototype Gyan
Limit: 170%
Detection: C
Endurance: 230
Mobility: 27
Movement: 7
Supply: 150
Consume: 22
Number per Squad: 1
*) Shield Missile: 108 Attack, 50 Hit, 1-1 Range
*) Beam Saber: 220 Attack, 85 Hit, 0-0 Range
Special Abilities: Equipped with a shield




MS-16 Xamel
Limit: 160%
Detection: A
Endurance: 380
Mobility: 13
Movement: 8
Supply: 280
Consume: 40
Number per Squad: 1
*) 680mm Cannon: 270 Attack, 60 Hit, 2-4 Range
*) Missile Launcher: 80 Attack, 60 Hit, 1-2 Range
*) Vulcan: 30 Attack, 45 Hit,1-1 Range




MS-17 Galbaldy α
Limit: 145
Detection: C
Endurance: 170
Mobility: 27
Movement: 7
Supply: 170
Consume: 30
Number per Squad: 3
*) Beam Rifle: 120 Attack, 75 Hit, 1-1 Range
*) Beam Saber: 150 Attack, 80 Hit, 0-0 Range
Special Abilities: Equipped with a shield




MS-18E Kämpfer
Limit: 180
Detection: C
Endurance: 290
Mobility: 43
Movement: 9
Supply: 240
Consume: 46
Number per Squad: 1
*) Enhanced Bazooka: 160 Attack, 65 Hit, 1-2 Range
*) Shotgun: 64 Attack, 95 Hit, 1-1 Range
*) Panzerfaust: 50 Attack, 70 Hit, 1-1 Range
*) Beam Saber: 195 Attack, 85 Hit, 0-0 Range







EMS-04 (EMS-10) Zudah
Limit: ---%
Detection: -
Endurance: -
Mobility: -
Movement: -
Supply: -
Consume: -
Number per Squad: 3
*) -


EMS-04S (EMS-10S) Zudah Command Type
Limit: ---%
Detection: -
Endurance: -
Mobility: -
Movement: -
Supply: -
Consume: -
Number per Squad: 3
*) -


EMS-05 Agg
Limit: 135%
Detection: D
Endurance: 80
Mobility: 10
Movement: 6
Supply: 80
Consume: 10
Number per Squad: 3
*) Laser Torch: 120 Attack, 50 Hit, 1-1 Range
*) Large Drill: 180 Attack, 60 Hit, 0-0 Range







MSM-01 (MS-06M) Zaku Marine Type Requires MS Tech Level 2, MA Tech Level 2
Limit: 135%
Detection: D
Endurance: 50
Mobility: 12
Movement: 6
Supply: 100
Consume: 8
Number per Squad: 3
*) SUBROC Gun: 36 Attack, 60 Hit, 1-1 Range
*) Head Vulcan: 12 Attack, 40 Hit, 1-1 Range




MSM-03 Gogg Requires MA Tech Level 3
Limit: 130%
Detection: D
Endurance: 160
Mobility: 10
Movement: 6
Supply: 200
Consume: 28
Number per Squad: 3
*) Mega Particle Cannon: 160 Attack, 50 Hit, 2-2 Range
*) Torpedo: 48 Attack, 50 Hit, 1-2 Range
*) Claw: 90 Attack, 75 Hit, 0-0 Range


MSM-03C Hygogg
Limit: 150%
Detection: D
Endurance: 120
Mobility: 30
Movement: 8
Supply: 140
Consume: 18
Number per Squad: 3
*) Hand Beam Cannon: 126 Attack, 85 Hit, 1-1 Range
*) Torpedo: 64 Attack, 65 Hit, 1-2 Range
*) Claw: 114 Attack, 85 Hit, 0-0 Range




MSM-04 Acguy Requires MA Tech Level 4
Limit: 130%
Detection: B
Endurance: 65
Mobility: 24
Movement: 7
Supply: 70
Consume: 6
Number per Squad: 3
*) Hand Vulcan: 45 Attack, 45 Hit, 1-1 Range
*) Hand Rocket Pod: 18 Attack, 60 Hit, 1-2 Range
*) Flexible Arm: 50 Attack, 80 Hit, 0-0 Range


MSM-04N Agguguy Requires MA Tech Level 4
Limit: 160%
Detection: D
Endurance: 120
Mobility: 16
Movement: 6
Supply: 90
Consume: 14
Number per Squad: 3
*) Hand Vulcan: 72 Attack, 60 Hit, 1-1 Range
*) Heat Rod: 120 Attack, 90 Hit, 0-0 Range


MSM-04G Juagg
Limit: 160%
Detection: D
Endurance: 100
Mobility: 12
Movement: 6
Supply: 120
Consume: 18
Number per Squad: 3
*) Rocket Launcher: 100 Attack, 65 Hit, 1-2 Range




MSM-07 Z'gok Requires MS Tech Level 6, MA Tech Level 4
Limit: 135%
Detection: D
Endurance: 100
Mobility: 20
Movement: 7
Supply: 150
Consume: 18
Number per Squad: 3
*) Hand Vulcan: 72 Attack, 65 Hit, 1-1 Range
*) Head Rockets: 36 Attack, 50 Hit, 1-1 Range
*) Claw: 90 Attack, 80 Hit, 0-0 Range


MSM-07S Z'gok Command Type Requires MSM-07 Z'gok Research
Limit: 170%
Detection: C
Endurance: 165
Mobility: 25
Movement: 8
Supply: 150
Consume: 22
Number per Squad: 1
*) Claw Vice Beam: 126 Attack, 55 Hit, 1-1 Range
*) Head Rockets: 36 Attack, 50 Hit, 1-1 Range
*) Claw: 135 Attack, 80 Hit, 0-0 Range




MSM-08 Zogok
Limit: 160%
Detection: D
Endurance: 170
Mobility: 22
Movement: 6
Supply: 140
Consume: 24
Number per Squad: 3
*) Wide Cutter: 100 Attack, 45 Hit, 1-1 Range
*) Flexible Arm: 150 Attack, 65 Hit, 0-0 Range




MSM-10 Zock
Limit: 160%
Detection: A
Endurance: 380
Mobility: 14
Movement: 9
Supply: 300
Consume: 50
Number per Squad: 1
*) Mega Beam Cannon: 204 Attack, 50 Hit, 1-3 Range
*) Photon Mazer: 120 Attack, 50 Hit, 1-1 Range







MSN-01 High Mobility Psycommu System Zaku Unknown Prerequisite
Limit: 175%
Detection: A
Endurance: 220
Mobility: 49
Movement: 9
Supply: 220
Consume: 36
Number per Squad: 1
*) Hand Beam Cannon: 160 Attack, 40 Hit, 1-2 Range
*) Wide Guided Beam Weapon: 108 Attack, 70 Hit, 1-2 Range
Special Abilities: Equipped with a Psycommu system

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