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Dodai Class Bomber Known at start
Limit: 130%
Detection: C
Endurance: 20
Mobility: 10
Movement: 5
Supply: 160
Consume: 26
Number per Squad: 5
*) Air to Ground Missile: 42 Attack, 40 Hit, 1-2 Range


Dopp Class Fighter Requires MS Tech Level 1
Limit: 135%
Detection: D
Endurance: 10
Mobility: 15
Movement: 6
Supply: 80
Consume: 6
Number per Squad: 5
*) Missile Launcher: 30 Attack, 55 Hit, 1-1 Range
*) Machine-gun: 28 Attack, 40 Hit, 1-1 Range


HT-01B Magella Attack Vehicle Requires Conventional Tech Level 2
Limit: 120%
Detection: D
Endurance: 16
Mobility: 6
Movement: 6
Supply: 90
Consume: 8
Number per Squad: 5
*) Magella Main Cannon: 36 Attack, 40 Hit, 1-2 Range
*) 3 Barrel Vulcan: 8 Attack, 35 Hit, 1-1 Range
Special Abilities: Can split (Magella Top and Magella Base)


HT-01B Magella Top Requires Conventional Tech Level 2
Limit: 120%
Detection: C
Endurance: 6
Mobility: 13
Movement: 6
Supply: 35
Consume: 6
Number per Squad: 5
*) Magella Main Cannon: 36 Attack, 40 Hit, 1-2 Range
Special Abilities: Can combine (with Magella Base)


HT-01B Magella Base Requires Conventional Tech Level 2
Limit: 120%
Detection: D
Endurance: 10
Mobility: 8
Movement: 6
Supply: 55
Consume: 2
Number per Squad: 5
*) 3 Barrel Vulcan: 8 Attack, 35 Hit, 1-1 Range
Special Abilities: Can combine (with Magella Top)


Fat Uncle Class Transport Requires Conventional Tech Level 3
Limit: 120%
Detection: C
Endurance: 190
Mobility: 6
Movement: 5
Supply: 680
Consume: 15
Number per Squad: 1
Hanger Capacity: 3
*) Missile Launcher: 30 Attack, 55 Hit, 1-1 Range
*) Machine-gun: 28 Attack, 40 Hit, 1-1 Range
Special Abilities: Can release minovsky particles (wide area), Can resupply


Luggun Class Aerial Reconnaissance Vehicle Requires Conventional Tech Level 3
Limit: 120%
Detection: A
Endurance: 10
Mobility: 14
Movement: 6
Supply: 80
Consume: 6
Number per Squad: 3
*) Vulcan: 16 Attack, 35 Hit, 1-1 Range
Special Abilities: Can release minovsky particles


Gallop Class Land-Battleship Requires Conventional Tech Level 3
Limit: 160%
Detection: A
Endurance: 400
Mobility: 8
Movement: 7
Supply: 500
Consume: 40
Number per Squad: 1
Hanger Capacity: 3
*) Main Cannon: 140 Attack, 60 Hit, 1-3 Range
Special Abilities: Can release minovsky particles


Dabude Class Land-Battleship Requires Conventional Tech Level 4
Limit: 170%
Detection: B
Endurance: 600
Mobility: 6
Movement: 6
Supply: 700
Consume: 50
Number per Squad: 1
Hanger Capacity: 8
*) Main Cannon: 175 Attack, 60 Hit, 2-4 Range
*) Machine-gun: 80 Attack, 40 Hit, 2-4 Range
Special Abilities: Can release minovsky particles (wide area)


Gau Class Transport Requires Conventional Tech Level 5
Limit: 140%
Detection: C
Endurance: 340
Mobility: 8
Movement: 5
Supply: 500
Consume: 60
Number per Squad: 1
Hanger Capacity: 3
*) Beam Cannon: 150 Attack, 50 Hit, 1-2 Range
*) Bomb: 180 Attack, 40 Hit, 1-1 Range
Special Abilities: Can release minovsky particles (wide area)


Yukon Class Submarinet Requires Conventional Tech Level 5
Limit: 140%
Detection: B
Endurance: 240
Mobility: 9
Movement: 8
Supply: 560
Consume: 30
Number per Squad: 1
Hanger Capacity: 5
*) Torpedo: 125 Attack, 70 Hit, 1-2 Range
*) Ground to Ground Missile: 112 Attack, 50 Hit, 1-2 Range
Special Abilities: Can release minovsky particles


Mad Angler Class Submarinet Requires Conventional Tech Level 6, Yukon research?
Limit: 160%
Detection: A
Endurance: 350
Mobility: 13
Movement: 7
Supply: 780
Consume: 45
Number per Squad: 1
Hanger Capacity: 8
*) Torpedo: 175 Attack, 65 Hit, 1-3 Range
*) Ground to Ground Missile: 180 Attack, 50 Hit, 1-3 Range Special Abilities: Can release minovsky particles (wide area)

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