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Model Number Official Name Development Plan Development cost Special Conditions
YMT-05 Hildolfr Mobile Suit Development 2,500 You must approve the 603rd Technical Evaluation Unit's 1st Test Proposal.
Conventional Technology MS Technology MA Technology Enemy Technology Pre-requisite
3 2 3 -- --



During the One Year War, the Pricipality of Zeon experimented with many different forms of mobile weapons. One such experimental design was the YMT-05 Hildolfr, an intermediate between a tank and a mobie suit. Due to this reason, it was classified as a 'mobile tank'. The Hildolfr consists of two parts. An oversized tank base as the lower-body, and a mobile suit upper-body. Note than the design is different from the Zaku Tank. The mobile suit body of the Hildolfr is usually hidden within the tank base, which can be deployed, revealing a mono-eyed head and two humanoid arms. This gives the impression that it is a tank until the mobile suit body is revealed.

Since the unit was designed as a mobile artillery platform, it poccessed several features to fufil this task. First off, A 300mm cannon was mouted on top of the mobile suit torso as its main armerment. The cannon's auto shell-loader could load various types of shells quickly. This wide variety includes High Explosive (HE), High Explosive Anti-Tank (HEAT),High Explosive Anti-Tank/Incendiary (HEAT/I), High Explosive Squash Head (HESH), Armor Piercing (AP), Armor Piercing Discarding Sabot (APDS), and Armor Piercing Fin Stabilised Discarding Sabot (APFSDS). Also, two stablizing arms are mounted on the upper-body's shoulders. These arms resemble giant excavator arms that can dig into the ground to counter the tremendous recoil of the cannon, providing stability when firing. To be able to fire and change position quickly, its tank tracks granted it an amazing maximum ground speed of 110km/h (though still outmatched by the Dom's hover jet system, with a maximum speed of 240km/h). In the case of combat against mobile suit, its humanoid arms could hold varios mobile suit weapons, namely the zaku machine gun, completeled with soulder-mounted smoke dischargers for cover.

The design wasn't flawless, however. Despite the high speed manuvures granted by its tracks, the tracks were also the weakness og the Hildolfr. When compared to humanoid legs used by mobile suits, the tracks were more fragile and less heavily armoured. Damage of the tracks would mean completely losing mobility. Its tank-like design gave it a less overall height, but the tank base was too large and proved to be a huge target when engaged form above. The tremendous recoil of the 300mm cannon had the risk of toppling the Hildolfr when fired in 'mobile suit' mode. All these disadvantages kept the Hildolfr from being mass-produced and it remained as an experimental unit.


Type T (Tank Mode)

Development Time(in turns) 4 Limit 140%
Production Time(in turns) 1 Scanning Ability C
Funds 600 Armor 180
Funds(Per Machine) -- Armor(Per Machine) --
Resources 2,250 Mobility 8
Resources(Per Machine) -- Movement 7
Number Per Unit 1 Supplies (Per Machine) 220
Hangar Size -- Consumption Rate (Per Machine) 20
Can Stack Yes Can Conquer Yes
Has Weapons Yes Has Shield No


Weapon Name Damage Accuracy Range
300mm Main Cannon 140 60 2-4


Land Desert Mountain Forest Snow Underwater Sky Space
Attack O O O O O X X
Move O O O X X X



Type MT (Mobile Tank Mode)

Development Time(in turns) 4 Limit 140%
Production Time(in turns) 1 Scanning Ability C
Funds 600 Armor 180
Funds(Per Machine) -- Armor(Per Machine) --
Resources 2,250 Mobility 16
Resources(Per Machine) -- Movement 4
Number Per Unit 1 Supplies (Per Machine) 220
Hangar Size N/A Consumption Rate (Per Machine) 25
Can Stack Yes Can Conquer Yes
Has Weapons Yes Has Shield No


Weapon Name Damage Accuracy Range
300mm Main Cannon 168 70 1-2
120mm Machine Gun 80 60 1-1



Land Desert Mountain Forest Snow Underwater Sky Space
Attack O O O O O X O X
Move O O O O O X X X


Can Be Remodeled Into


None



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