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Note: Work in progress, I'll gradually port over more calculation and figures from the Japanese wiki place, cleaning up editing and translation. Feel free to help port/add/edit! --Ajtemp 14:12, 21 August 2009 (UTC)


Ace pilot's bonus calculation and explanation on New TypeEdit

Pilot attributes
  • Bonus
  • Bonus calculations
射撃 Fire Range attack hit bonus 3% hit per level
格闘 Fight Melee hit bonus 3% hit per level
耐久 Endurance Damage reduction bonus 2% reduction per level (max is 40%)
NT level (hidden) New-type only weaponry (funnels) N/A - a minimum of NT level 1 will activate all New-type only weaponry

bonus below are limited by the machine's limit statistics (a unit with 130% limit can only have 30% bonus max).


Exception: Bonus from NT level does not count toward limits!

Pilot attributes
  • Bonus
  • Bonus calculations

反応

Reaction

Increase dodge performance of the machine +5% modifier per point

+10% per NT level

射撃

Fire

Increase amount of ranged fire +5% modifier per point

+10% per NT level

格闘

Fight

Increase amount of melee attack

+7.5% modifier per point


No NT bonus for melee

Note: NT level bonus only applies to machines with "Psycom" equipped, you can see this in the special data listing in the unit's statistics screen, original text is "サイコミュ".


NT explanation: NT stands for New-type (as in new type human), rare pilots who are NT have psychic-like attributes. Certain machines are designed specifically for NT, and these are equipped with Psycom system which allow a faster interface between man and machine, hence the increased reaction and shooting performance. Certain NT machines are also equipped with NT weaponry, these are satellite weapons (funnels) remotely controlled by psychic means.


NT Machines: Not all psychomu equipped units have NT weaponry (funnels), examples include Gundam Alex, Psycho Gundam, Gundam Mark V (its incoms which look like funnels aren't controlled psychically ), Bound Doc...etc. However, all machines armed with NT weaponry have psycom, as the system is required to operate NT weapons.


NT weaponry: NT-only weapons are always activated when piloted by ace with NT level 1 or higher, though never in support fire, only as the primary attacker will NT weaponry be activated, also only 1 NT weapon can be activated at a time, so two NT suits in a stack attacking will not both get to use its NT weapon. While being beam weapons mostly except in the rare case of psycho missiles, all NT weaponry can pierce I-field, which is usually immune to beam attacks. (Interestingly, Incom, or wire-operated funnels for units like gundam Mk-5 or Dobenwolf, can also pierce I-field)


Pilot's NT rating: Unlike the other stats, a pilot's NT rating is not shown in any display. A list of NT pilots in the game is present below. A Pilot's NT level initially startings at 0, as the pilot levels up (rank up) to a certain level the NT ability is awakened and becomes level 1, the level at which a pilot awakens is preset for all NT pilots, a strong NT like Amuro awakens at rank D for example. After a pilot awakens, every subsequent rank up increases the NT level by one, to a maximum of NT level 5, of which there are only a handful of pilots who can reach it.


List of NT pilots Edit

Stats in order of: Command, Charisma, Shooting, Melee, Endurance, Reflex

Char # Japanese name English name + rank S rank stats NT lvl max / Awaken rank
0 レビル Revil 大将 Gen. 20 17 13 10 13 10 1 S
14 アムロ・レイ Amuro Ray 曹長 Master Sergeant 12 9 20 18 12 20 5 D
20 セイラ・マス Sayla Mass 軍曹 Sergeant 12 14 15 8 11 15 2 A
22 ミライ・ヤシマ Mirai Yashima 曹長 Master Sergeant 15 14 12 6 10 15 1 S
75 シャア・アズナブル(ジオン) Char Aznable (Zeon) 少佐 Maj. 17 17 18 20 14 18 4 C
76 ララァ・スン Lalah Sune 少尉 Second lieutenant 8 15 19 10 12 19 5 D
77 シャリア・ブル Shalia Bull 大尉 Captain 15 16 16 12 11 16 3 B
130 マリオン・ウェルチ Marion Welch 少尉 Second lieutenant 5 12 12 9 12 17 3 B
131 クスコ・アル Cusco Al 中尉 Lieutenant 7 12 15 16 10 17 4 C
132 キャスバル・ダイクン(ネオジオン) Casval Deikun (Neo Zeon) 大将 Gen. 18 18 18 20 14 18 4 C
156 プロト・ゼロ(ゼロ・ムラサメ) Proto-zero (Zero Murasame) 少尉 Second lieu. 5 13 15 18 5 16 4 C
157 NT-001(レイラ) NT-001 (Layla Raymond) 少尉 Second lieutenant 10 15 14 9 8 17 3 B
158 NT-002 NT-002 曹長 Master Sergeant 15 0 14 9 8 14 2 A
159 NT-003 NT-003 曹長 Master Sergeant 12 0 9 14 14 9 2 A
160 NT-004 NT-004 曹長 Master Sergeant 10 0 14 14 10 8 2 A
162 パプテマス・シロッコ(第三勢力ティターンズ) Paptimus Scirocco (Titans third force) 大佐 Colonel 16 17 16 17 16 17 4 C
171 フォウ・ムラサメ Four Murasame 曹長 Master Sergeant 6 12 17 13 2 17 4 C
174 ロザミア・バタム(ティターンズ) Rosamia Badam (Titans) 少尉 Second lieutenant 7 13 13 15 9 16 3 B
176 ゲーツ・キャバ Gates Cappa 大尉 Captain 12 12 11 12 8 11 2 A
181 サラ・ザビアロフ Sarah Zabiarov 曹長 Master Sergeant 7 15 13 9 7 17 4 C
182 シドレ LES Sid 曹長 Master Sergeant 7 9 10 10 7 14 1 S
195 クワトロ・バジーナ Quattro Bajeena 大尉 Captain 18 17 18 20 14 18 4 C
204 カミーユ・ビダン Camille Bidan 少尉 Second lieutenant 10 14 19 16 12 20 5 D
205 ファ・ユイリィ Fa Yuiry 曹長 Master Sergeant 5 14 7 7 11 12 1 S
206 カツ・コバヤシ Katz Kobayashi 曹長 Master Sergeant 8 9 13 9 9 13 1 S
212 ジュドー・アーシタ Judau Ashta 一般 General 8 16 16 17 17 17 3 B
220 ハマーン・カーン Haman Karn 大佐 Colonel 17 19 18 18 13 19 5 D
223 マシュマー・セロ(強化) Mashymere Cero (enhanced) 大尉 Captain 11 13 12 16 17 15 3 B
225 キャラ・スーン(強化) Chara Soon (enhanced) 中尉 Lieutenant 8 11 15 13 16 14 3 B
227 グレミー・トト Glemmy Toto 少尉 Second lieutenant 15 17 14 15 12 15 1 S
247 エルピー・プル Elpeo Puru 一般 General 6 10 17 12 8 18 4 C
248 プルツー Puru Two 一般 General 10 6 17 12 10 18 4 C
251 ハサウェイ・ノア Hathaway Noa 一般 General 13 11 15 14 12 14 3 B
252 クェス・パラヤ Quess Paraya 一般 General 9 13 18 10 9 18 5 D
253 ギュネイ・ガス Gyunei Guss 少尉 Second lieutenant 10 9 14 15 10 15 3 B
257 シャア(ネオジオン) Char (Neo Zeon) 大佐 Colonel 19 19 18 20 14 18 4 C
258 プルクローン1 Puru Clone 1 曹長 Master Sergeant 9 0 15 11 10 14 3 B
259 プルクローン2 Puru Clone 2 曹長 Master Sergeant 9 0 12 9 10 15 3 B
260 プルクローン3 Puru Clone 3 曹長 Master Sergeant 9 0 13 13 10 10 3 B
261 プルクローン4 Puru Clone 4 曹長 Master Sergeant 9 0 9 14 14 8 3 B
262 プルクローン5 Puru Clone 5 曹長 Master Sergeant 9 0 15 7 8 12 3 B


Rank and ExperienceEdit

Rank S - 999 EXP
Rank A - 600 EXP
Rank B - 300 EXP
Rank C - 150 EXP
Rank D - 50 EXP 
Rank E - 0 EXP

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